using UnityEngine.Events; public class OrderGimmick : MonoBehaviour { [SerializeField] UnityEvent openDoor = new UnityEvent(); void hoge() { openDoor.Invoke(); }
Keep technology simple.
using UnityEngine.Events; public class OrderGimmick : MonoBehaviour { [SerializeField] UnityEvent openDoor = new UnityEvent(); void hoge() { openDoor.Invoke(); }